~ruther/NosSmooth

ref: 7bf8c09fa7e0959c7aaafc56c17a1e8b5b58ff10 NosSmooth/Extensions d---------
5bcce908 — Rutherther 2 years ago
fix(combat): walk in correct range for zone skills
a11dd1ea — Rutherther 2 years ago
fix(combat): look at correct entity on map when determining whether attack technique should continue
f35677ec — Rutherther 2 years ago
fix(combat): prevent using passive skills in simple attack technique
9c9668e6 — Rutherther 2 years ago
fix(combat): return use skill operation finished in case of an error
0a6be120 — Rutherther 2 years ago
fix(combat): prevent quitting before an operation is finished
323a8eae — Rutherther 2 years ago
chore(combat): remove unused code
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
02068969 — Rutherther 2 years ago
chore: update versions
4a0d5ae4 — František Boháček 2 years ago
chore: use specific errors instead of GenericError
49b19775 — František Boháček 2 years ago
chore: add async analyzer and meet its standards
3a464a4f — Rutherther 2 years ago
chore: remove nuget NosSmooth.Data.Abstractions dependency
d0584ce3 — Rutherther 2 years ago
chore: update versions
cc1c2439 — František Boháček 2 years ago
feat: add pet positions to walk command

Resolves #33
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
a1afbb1d — Rutherther 2 years ago
chore: update versions
ecb4ceb2 — Rutherther 2 years ago
chore: make updates to get rid of warnings
da2bcf62 — Rutherther 2 years ago 2023.2
chore: update versions
c02cf72a — Rutherther 2 years ago
feat(combat): support self targeted and area skills
784037c8 — Rutherther 2 years ago
fix(game): make effects vnum short instead of long
8d2f86cb — Rutherther 2 years ago
fix(combat): do not return successfully when walk position is equal to target position
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