~ruther/dwl

f4ae4c1a — Devin J. Pohly 3 years ago
Merge branch 'main' into scenegraph3
f85d8e79 — Devin J. Pohly 3 years ago
Merge branch 'wlroots-next'

wlroots 0.15.0 was released
09413da6 — Devin J. Pohly 3 years ago
Merge branch 'main' of github:djpohly/dwl
27514b95 — Devin J. Pohly 3 years ago
Merge branch 'wlroots-next' into scenegraph3
27f66c87 — Devin J. Pohly 3 years ago
explicitly create renderer and allocator

autocreate was removed
52dbc97e — Leonardo Hernandez Hernandez 4 years ago
`wlr_xdg_surface.configure_serial` has been moved into `wlr_xdg_surface_state`

as seen in swaywm/wlroots@0e34208
852fe819 — Devin J. Pohly 3 years ago
Merge branch 'wlroots-next' of github:djpohly/dwl into wlroots-next
2315462f — Devin J. Pohly 3 years ago
Merge commit 'refs/pull/162/head' of github:djpohly/dwl into scenegraph3
c71a3ac5 — Devin J. Pohly 3 years ago
Merge branch 'wlroots-next' of github:djpohly/dwl into scenegraph3
05ac4203 — Leonardo Hernandez Hernandez 3 years ago
Merge branch 'wlroots-next' into HEAD
2d9740c2 — Devin J. Pohly 4 years ago
document status information and <&- in README

As mentioned in #158.
2c9423d1 — Leonardo Hernandez Hernandez 4 years ago
`wlr_xdg_surface.configure_serial` has been moved into `wlr_xdg_surface_state`

as seen in swaywm/wlroots@0e34208
96ce40cf — Devin J. Pohly 4 years ago
Merge pull request #152 from ARDiDo/no_redundant_xcursor

remove redundancies in xcursors
99fbebca — ARDiDo 4 years ago
Remove redundant xcursor manager
d3efb0b2 — Devin J. Pohly 4 years ago
Merge pull request #150 from Sevz17/wlroots-next

client_pending has been renamed as pending in wlr_layer_surface_v1
1e1482ad — Leonardo Hernandez Hernandez 4 years ago
client_pending has been renamed as pending in wlr_layer_surface_v1

as seen in swaywm/wlroots@59fa363
7de6920b — Devin J. Pohly 4 years ago
send frame_done to all visible surfaces
c8bf457c — Devin J. Pohly 4 years ago
fixup: follow name change on surface_tree_create
0146a995 — Devin J. Pohly 4 years ago
use scene_output for damage-tracked rendering
be6f573b — Devin J. Pohly 4 years ago
use scene to keep track of LayerSurfaces' layers
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