~ruther/dwl

27f66c87152765942324f85be6b83d0028de295e — Devin J. Pohly 3 years ago 52dbc97
explicitly create renderer and allocator

autocreate was removed
1 files changed, 11 insertions(+), 4 deletions(-)

M dwl.c
M dwl.c => dwl.c +11 -4
@@ 13,6 13,7 @@
#include <libinput.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>


@@ 307,6 308,7 @@ static const char broken[] = "broken";
static struct wl_display *dpy;
static struct wlr_backend *backend;
static struct wlr_renderer *drw;
static struct wlr_allocator *alloc;
static struct wlr_compositor *compositor;

static struct wlr_xdg_shell *xdg_shell;


@@ 822,6 824,8 @@ createmon(struct wl_listener *listener, void *data)
	Monitor *m = wlr_output->data = calloc(1, sizeof(*m));
	m->wlr_output = wlr_output;

	wlr_output_init_render(wlr_output, alloc, drw);

	/* Initialize monitor state using configured rules */
	for (size_t i = 0; i < LENGTH(m->layers); i++)
		wl_list_init(&m->layers[i]);


@@ 2006,12 2010,15 @@ setup(void)
	if (!(backend = wlr_backend_autocreate(dpy)))
		BARF("couldn't create backend");

	/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
	 * The renderer is responsible for defining the various pixel formats it
	 * supports for shared memory, this configures that for clients. */
	drw = wlr_backend_get_renderer(backend);
	/* Create a renderer with the default implementation */
	if (!(drw = wlr_renderer_autocreate(backend)))
		BARF("couldn't create renderer");
	wlr_renderer_init_wl_display(drw, dpy);

	/* Create a default allocator */
	if (!(alloc = wlr_allocator_autocreate(backend, drw)))
		BARF("couldn't create allocator");

	/* This creates some hands-off wlroots interfaces. The compositor is
	 * necessary for clients to allocate surfaces and the data device manager
	 * handles the clipboard. Each of these wlroots interfaces has room for you