//
// EquipmentSlot.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS1591
namespace NosSmooth.Data.Abstractions.Enums;
/// <summary>
/// An equipment slot that wearable item goes to.
/// </summary>
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1602:Enumeration items should be documented", Justification = "Self-explanatory.")]
public enum EquipmentSlot
{
MainWeapon = 0,
Armor = 1,
Hat = 2,
Gloves = 3,
Boots = 4,
SecondaryWeapon = 5,
Necklace = 6,
Ring = 7,
Bracelet = 8,
Mask = 9,
Fairy = 10,
Amulet = 11,
Sp = 12,
CostumeSuit = 13,
CostumeHat = 14,
WeaponSkin = 15,
Wings = 16
}