// // EquipmentSlot.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics.CodeAnalysis; #pragma warning disable CS1591 namespace NosSmooth.Data.Abstractions.Enums; /// /// An equipment slot that wearable item goes to. /// [SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1602:Enumeration items should be documented", Justification = "Self-explanatory.")] public enum EquipmentSlot { MainWeapon = 0, Armor = 1, Hat = 2, Gloves = 3, Boots = 4, SecondaryWeapon = 5, Necklace = 6, Ring = 7, Bracelet = 8, Mask = 9, Fairy = 10, Amulet = 11, Sp = 12, CostumeSuit = 13, CostumeHat = 14, WeaponSkin = 15, Wings = 16 }