~ruther/NosSmooth

ref: f9a0fb8df5fd596e5f45f1094166b06479fc399f NosSmooth/Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs -rw-r--r-- 6.1 KiB
f9a0fb8d — František Boháček fix: use correct namespaces inside of game project 3 years ago
                                                                                
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//
//  CharacterInitResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Social;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Packets.Server.Players;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Characters;

/// <summary>
/// Responds to CInfoPacket by creating the character.
/// </summary>
public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResponder<LevPacket>,
    IPacketResponder<CModePacket>
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;

    /// <summary>
    /// Initializes a new instance of the <see cref="CharacterInitResponder"/> class.
    /// </summary>
    /// <param name="game">The nostale game.</param>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    public CharacterInitResponder(Game game, EventDispatcher eventDispatcher)
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<CInfoPacket> packetArgs, CancellationToken ct = default)
    {
        var oldCharacter = _game.Character;
        var packet = packetArgs.Packet;
        var character = await _game.CreateOrUpdateCharacterAsync
        (
            () => new Character
            (
                Family: new Family(packet.FamilyId, packet.FamilyName, packet.FamilyLevel),
                Group: new Group(packet.GroupId, default, default),
                Id: packet.CharacterId,
                Name: packet.Name,
                AuthorityType: packet.Authority,
                Sex: packet.Sex,
                HairStyle: packet.HairStyle,
                HairColor: packet.HairColor,
                Class: packet.Class,
                Icon: packet.Icon,
                Compliment: packet.Compliment,
                Morph: new Morph(packet.MorphVNum, packet.MorphUpgrade),
                Invisible: packet.IsInvisible,
                ArenaWinner: packet.ArenaWinner
            ),
            (character)
                => character with
                {
                    Id = packet.CharacterId,
                    AuthorityType = packet.Authority,
                    Sex = packet.Sex,
                    HairStyle = packet.HairStyle,
                    HairColor = packet.HairColor,
                    Class = packet.Class,
                    Icon = packet.Icon,
                    Compliment = packet.Compliment,
                    Group = (character.Group ?? new Group(packet.GroupId, null, null)) with
                    {
                        Id = packet.GroupId
                    },
                    Morph = (character.Morph ?? new Morph(packet.MorphVNum, packet.MorphUpgrade)) with
                    {
                        VNum = packet.MorphVNum, Upgrade = packet.MorphUpgrade
                    },
                    ArenaWinner = packet.ArenaWinner,
                    Invisible = packet.IsInvisible,
                    Family = new Family(packet.FamilyId, packet.FamilyName, packet.FamilyLevel)
                },
            ct: ct
        );

        if (character != oldCharacter)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<LevPacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        var oldCharacter = _game.Character;

        var character = await _game.CreateOrUpdateCharacterAsync
        (
            () => new Character
            (
                SkillCp: packet.SkillCp,
                Reputation: packet.Reputation,
                Level: new Level(packet.Level, packet.LevelXp, packet.XpLoad),
                JobLevel: new Level(packet.JobLevel, packet.JobLevelXp, packet.JobXpLoad),
                HeroLevel: new Level(packet.HeroLevel, packet.HeroLevelXp, packet.HeroXpLoad)
            ),
            (character) =>
                character with
                {
                    SkillCp = packet.SkillCp,
                    Reputation = packet.Reputation,
                    Level = new Level(packet.Level, packet.LevelXp, packet.XpLoad),
                    JobLevel = new Level(packet.JobLevel, packet.JobLevelXp, packet.JobXpLoad),
                    HeroLevel = new Level(packet.HeroLevel, packet.HeroLevelXp, packet.HeroXpLoad)
                },
            ct: ct
        );

        if (character != oldCharacter)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<CModePacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        var oldCharacter = _game.Character;

        if (oldCharacter is null || oldCharacter.Id != packetArgs.Packet.EntityId)
        { // Not the current character.
            return Result.FromSuccess();
        }

        var character = await _game.CreateOrUpdateCharacterAsync
        (
            () => throw new NotImplementedException(),
            (character) =>
                character with
                {
                    Morph = new Morph
                    (
                        packet.MorphVNum,
                        packet.MorphUpgrade,
                        packet.MorphDesign,
                        packet.MorphBonus,
                        packet.MorphSkin
                    ),
                    Size = packet.Size
                },
            ct: ct
        );

        if (oldCharacter != character)
        {
            return await _eventDispatcher.DispatchEvent(new ReceivedCharacterDataEvent(oldCharacter, character), ct);
        }

        return Result.FromSuccess();
    }
}
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