~ruther/NosSmooth

ref: f9a0fb8df5fd596e5f45f1094166b06479fc399f NosSmooth/Core/NosSmooth.Game/Events/Players/SkillUsedEvent.cs -rw-r--r-- 496 bytes
f9a0fb8d — František Boháček fix: use correct namespaces inside of game project 3 years ago
                                                                                
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//
//  SkillUsedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Events.Players;

public record SkillUsedEvent(ILivingEntity? Entity, long EntityId, Skill? Skill, long SkillVNum, long TargetId, Position? TargetPosition) : IGameEvent;
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