//
// Group.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using OneOf;
namespace NosSmooth.Game.Data.Social;
/// <summary>
/// Represents nostale group of players or pets and partners.
/// </summary>
/// <param name="Id">The id of the group.</param>
/// <param name="Size">The size of the group.</param>
/// <param name="Members">The members of the group. (excluding the character)</param>
public record Group(short? Id, byte? Size, IReadOnlyList<OneOf<Player, IPet>>? Members);