~ruther/NosSmooth

ref: ee5e9661e7e771ce6947630093a4eb4a4c16c876 NosSmooth/Packets/NosSmooth.Packets/Server/Players/CModePacket.cs -rw-r--r-- 1.3 KiB
ee5e9661 — František Boháček feat: add effects to living entities 3 years ago
                                                                                
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//
//  CModePacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Players;

/// <summary>
/// TODO
/// </summary>
/// <param name="EntityType">The type of the entity the packet is for.</param>
/// <param name="EntityId">The id of the entity.</param>
/// <param name="MorphVNum">The morph vnum (used for special cards and such).</param>
/// <param name="MorphUpgrade">The upgrade of the morph. (wings)</param>
/// <param name="MorphDesign">The design of the wings.</param>
/// <param name="MorphBonus">Unknown TODO</param>
/// <param name="Size">The size of the entity on the screen.</param>
/// <param name="MorphSkin">Unknown TODO</param>
[PacketHeader("c_mode", PacketSource.Server)]
[GenerateSerializer(true)]
public record CModePacket
(
    [PacketIndex(0)]
    EntityType EntityType,
    [PacketIndex(1)]
    long EntityId,
    [PacketIndex(2)]
    long MorphVNum,
    [PacketIndex(3)]
    byte MorphUpgrade,
    [PacketIndex(4)]
    short MorphDesign,
    [PacketIndex(5)]
    byte MorphBonus,
    [PacketIndex(6)]
    byte Size,
    [PacketIndex(7)]
    short MorphSkin
) : IPacket;
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