~ruther/NosSmooth

ref: ed3cc81862dc539872cc6bafee351b9c688ff21e NosSmooth/Core/NosSmooth.Game/PacketHandlers/Map/MapclearResponder.cs -rw-r--r-- 992 bytes
ed3cc818 — František Boháček feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets 2 years ago
                                                                                
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//
//  MapclearResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Packets;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Map;

/// <summary>
/// A responder to <see cref="MapclearPacket"/>.
/// </summary>
public class MapclearResponder : IPacketResponder<MapclearPacket>
{
    private readonly Game _game;

    /// <summary>
    /// Initializes a new instance of the <see cref="MapclearResponder"/> class.
    /// </summary>
    /// <param name="game">The game.</param>
    public MapclearResponder(Game game)
    {
        _game = game;
    }

    /// <inheritdoc />
    public Task<Result> Respond(PacketEventArgs<MapclearPacket> packetArgs, CancellationToken ct = default)
    {
        _game.CurrentMap?.Entities.Clear();
        return Task.FromResult(Result.FromSuccess());
    }
}
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