~ruther/NosSmooth

ref: e73bcde90e09f35aa9005578f43d662f44e26c5a NosSmooth/Core/NosSmooth.Game/Events/Entities/EntityRevivedEvent.cs -rw-r--r-- 434 bytes
e73bcde9 — Rutherther feat(game): add method to get all entities from the map 3 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
//
//  EntityRevivedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Entities;

namespace NosSmooth.Game.Events.Entities;

/// <summary>
/// The given entity has been revived.
/// </summary>
/// <param name="Entity"></param>
public record EntityRevivedEvent(ILivingEntity Entity);