//
// ScWeaponSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Character;
/// <summary>
/// A sub packet of <see cref="ScPacket"/>
/// containing information about character's weapon.
/// </summary>
/// <param name="WeaponUpgrade">The upgrade of the weapon.</param>
/// <param name="MinHit">The minimal hit amount.</param>
/// <param name="MaxHit">The maximal hit amount.</param>
/// <param name="HitRate">The hit rate.</param>
/// <param name="CriticalHitRate">The critical hit rate.</param>
/// <param name="CriticalHitMultiplier">The critical hit multiplier.</param>
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record ScWeaponSubPacket
(
[PacketIndex(0)]
byte WeaponUpgrade,
[PacketIndex(1)]
int MinHit,
[PacketIndex(2)]
int MaxHit,
[PacketIndex(3)]
int HitRate,
[PacketIndex(4)]
int CriticalHitRate,
[PacketIndex(5)]
int CriticalHitMultiplier
) : IPacket;