// // ScWeaponSubPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Character; /// /// A sub packet of /// containing information about character's weapon. /// /// The upgrade of the weapon. /// The minimal hit amount. /// The maximal hit amount. /// The hit rate. /// The critical hit rate. /// The critical hit multiplier. [PacketHeader(null, PacketSource.Server)] [GenerateSerializer(true)] public record ScWeaponSubPacket ( [PacketIndex(0)] byte WeaponUpgrade, [PacketIndex(1)] int MinHit, [PacketIndex(2)] int MaxHit, [PacketIndex(3)] int HitRate, [PacketIndex(4)] int CriticalHitRate, [PacketIndex(5)] int CriticalHitMultiplier ) : IPacket;