~ruther/NosSmooth

ref: baf9dc5f1a7e06aa1dbf70ae851cd1f9b375e883 NosSmooth/Core/NosSmooth.Game/Events/Characters/ReceivedCharacterDataEvent.cs -rw-r--r-- 598 bytes
baf9dc5f — František Boháček feat: add moved event 3 years ago
                                                                                
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//
//  ReceivedCharacterDataEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// Represents received new updated character data.
/// </summary>
/// <param name="OldCharacter">The old data.</param>
/// <param name="Character">The newly received data.</param>
public record ReceivedCharacterDataEvent
(
    Character? OldCharacter,
    Character Character
) : IGameEvent;