~ruther/NosSmooth

ref: 9768d2b485db08ed53437fc83d8811488376e184 NosSmooth/Core/NosSmooth.Game/Events/Entities/EntityMovedEvent.cs -rw-r--r-- 674 bytes
9768d2b4 — František Boháček feat(core): make walk commands accept short positions 3 years ago
                                                                                
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//
//  EntityMovedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;

namespace NosSmooth.Game.Events.Entities;

/// <summary>
/// An entity has moved.
/// </summary>
/// <param name="Entity">The entity.</param>
/// <param name="OldPosition">The previous position of the entity.</param>
/// <param name="NewPosition">The new position of the entity.</param>
public record EntityMovedEvent
(
    IEntity Entity,
    Position? OldPosition,
    Position NewPosition
) : IGameEvent;
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