~ruther/NosSmooth

ref: 9768d2b485db08ed53437fc83d8811488376e184 NosSmooth/Core/NosSmooth.Game/Events/Entities/EntityDiedEvent.cs -rw-r--r-- 742 bytes
9768d2b4 — František Boháček feat(core): make walk commands accept short positions 3 years ago
                                                                                
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//
//  EntityDiedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Events.Characters;

namespace NosSmooth.Game.Events.Entities;

/// <summary>
/// An entity has died.
/// </summary>
/// <remarks>
/// Is not emitted for the character, see <see cref="CharacterDiedEvent"/>.
/// </remarks>
/// <param name="Entity">The entity that has died.</param>
/// <param name="KillSkill">The skill that was used to kill the entity, if known.</param>
public record EntityDiedEvent(ILivingEntity Entity, Skill? KillSkill) : IGameEvent;
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