//
// StatPacketResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Characters;
/// <summary>
/// Responder to stat packet.
/// </summary>
public class StatPacketResponder : IPacketResponder<StatPacket>
{
private readonly Game _game;
/// <summary>
/// Initializes a new instance of the <see cref="StatPacketResponder"/> class.
/// </summary>
/// <param name="game">The game.</param>
public StatPacketResponder(Game game)
{
_game = game;
}
/// <inheritdoc />
public Task<Result> Respond(PacketEventArgs<StatPacket> packetArgs, CancellationToken ct = default)
{
var character = _game.Character;
if (character is null)
{
return Task.FromResult(Result.FromSuccess());
}
var packet = packetArgs.Packet;
if (character.Hp is null)
{
character.Hp = new Health
{
Amount = packet.Hp,
Maximum = packet.HpMaximum
};
}
else
{
character.Hp.Amount = packet.Hp;
character.Hp.Maximum = packet.HpMaximum;
}
if (character.Mp is null)
{
character.Mp = new Health
{
Amount = packet.Mp,
Maximum = packet.MpMaximum
};
}
else
{
character.Mp.Amount = packet.Mp;
character.Mp.Maximum = packet.MpMaximum;
}
return Task.FromResult(Result.FromSuccess());
}
}