//
// Morph.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Info;
/// <summary>
/// Represents players morph.
/// </summary>
/// <remarks>
/// Morphs are used mainly for special cards.
/// The VNum will contain the vnum of the special card.
/// </remarks>
/// <param name="VNum">The vnum of the morph.</param>
/// <param name="Upgrade">The upgrade to show wings.</param>
/// <param name="Design">The design of the wings.</param>
/// <param name="Bonus">Unknown.</param>
/// <param name="Skin">The skin of the wings.</param>
public record Morph
(
long VNum,
byte Upgrade,
short? Design = default,
byte? Bonus = default,
short? Skin = default
);