//
// SkillReadyEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
namespace NosSmooth.Game.Events.Characters;
/// <summary>
/// The skill cooldown has been up.
/// </summary>
public record SkillReadyEvent(Skill? Skill, long SkillVNum) : IGameEvent;