// // SkillReadyEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; namespace NosSmooth.Game.Events.Characters; /// /// The skill cooldown has been up. /// public record SkillReadyEvent(Skill? Skill, long SkillVNum) : IGameEvent;