//
// ReceivedCharacterDataEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
namespace NosSmooth.Game.Events.Characters;
/// <summary>
/// Represents received new updated character data.
/// </summary>
/// <param name="Character">The newly received data.</param>
public record ReceivedCharacterDataEvent
(
Character Character
) : IGameEvent;