//
// ReceivedCharacterDataEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
namespace NosSmooth.Game.Events.Characters;
///
/// Represents received new updated character data.
///
/// The newly received data.
public record ReceivedCharacterDataEvent
(
Character Character
) : IGameEvent;