// // ReceivedCharacterDataEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; namespace NosSmooth.Game.Events.Characters; /// /// Represents received new updated character data. /// /// The newly received data. public record ReceivedCharacterDataEvent ( Character Character ) : IGameEvent;