//
// FriendsTests.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Xunit.Abstractions;
using Xunit.Sdk;
namespace NosSmooth.Game.Tests.Modules;
/// <summary>
/// Test for Game.Friends.
/// </summary>
public class FriendsTests
{
private readonly ITestOutputHelper _testOutputHelper;
/// <summary>
/// Initializes a new instance of the <see cref="FriendsTests"/> class.
/// </summary>
/// <param name="testOutputHelper">The test output helper.</param>
public FriendsTests(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHelper;
}
/// <summary>
/// Tests friends initialization, friend logout, friend login.
/// </summary>
/// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
[Fact]
public async Task Test_Init_On_Off()
{
var data = PacketFileClient.CreateFor<FriendsTests>("init_off_on", _testOutputHelper);
data.Game.Friends.ShouldBeNull();
await data.Client.ExecuteUntilLabelAsync("AFTER_FRIENDS_INITIALIZED");
data.Game.Friends.ShouldNotBeNull();
data.Game.Friends.ShouldNotBeEmpty();
data.Game.Friends.Count.ShouldBe(3);
data.Game.Friends.ShouldContain(p => p.CharacterName == "ffff");
data.Game.Friends.ShouldContain(p => p.CharacterName == "fluke");
data.Game.Friends.ShouldContain(p => p.CharacterName == "like");
data.Game.Friends.ShouldAllBe(x => x.CharacterName == "fluke" || !x.IsConnected);
data.Game.Friends.First(x => x.CharacterName == "fluke").IsConnected.ShouldBeTrue();
await data.Client.ExecuteUntilLabelAsync("AFTER_FRIENDS_OFFLINE");
data.Game.Friends.ShouldNotBeNull();
data.Game.Friends.ShouldNotBeEmpty();
data.Game.Friends.Count.ShouldBe(3);
data.Game.Friends.ShouldAllBe(x => !x.IsConnected);
await data.Client.ExecuteUntilLabelAsync("AFTER_FRIEND_LIKE_ONLINE");
data.Game.Friends.ShouldNotBeNull();
data.Game.Friends.ShouldNotBeEmpty();
data.Game.Friends.Count.ShouldBe(3);
data.Game.Friends.First(x => x.CharacterName == "like").IsConnected.ShouldBeTrue();
}
}