@@ 4,6 4,9 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
+using Xunit.Abstractions;
+using Xunit.Sdk;
+
namespace NosSmooth.Game.Tests.Modules;
/// <summary>
@@ 11,6 14,52 @@ namespace NosSmooth.Game.Tests.Modules;
/// </summary>
public class FriendsTests
{
- // friends initialized
- // friends updated
+ private readonly ITestOutputHelper _testOutputHelper;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="FriendsTests"/> class.
+ /// </summary>
+ /// <param name="testOutputHelper">The test output helper.</param>
+ public FriendsTests(ITestOutputHelper testOutputHelper)
+ {
+ _testOutputHelper = testOutputHelper;
+ }
+
+ /// <summary>
+ /// Tests friends initialization, friend logout, friend login.
+ /// </summary>
+ /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>
+ [Fact]
+ public async Task Test_Init_On_Off()
+ {
+ var data = PacketFileClient.CreateFor<FriendsTests>("init_off_on", _testOutputHelper);
+
+ data.Game.Friends.ShouldBeNull();
+
+ await data.Client.ExecuteUntilLabelAsync("AFTER_FRIENDS_INITIALIZED");
+
+ data.Game.Friends.ShouldNotBeNull();
+ data.Game.Friends.ShouldNotBeEmpty();
+ data.Game.Friends.Count.ShouldBe(3);
+ data.Game.Friends.ShouldContain(p => p.CharacterName == "ffff");
+ data.Game.Friends.ShouldContain(p => p.CharacterName == "fluke");
+ data.Game.Friends.ShouldContain(p => p.CharacterName == "like");
+
+ data.Game.Friends.ShouldAllBe(x => x.CharacterName == "fluke" || !x.IsConnected);
+ data.Game.Friends.First(x => x.CharacterName == "fluke").IsConnected.ShouldBeTrue();
+
+ await data.Client.ExecuteUntilLabelAsync("AFTER_FRIENDS_OFFLINE");
+
+ data.Game.Friends.ShouldNotBeNull();
+ data.Game.Friends.ShouldNotBeEmpty();
+ data.Game.Friends.Count.ShouldBe(3);
+ data.Game.Friends.ShouldAllBe(x => !x.IsConnected);
+
+ await data.Client.ExecuteUntilLabelAsync("AFTER_FRIEND_LIKE_ONLINE");
+
+ data.Game.Friends.ShouldNotBeNull();
+ data.Game.Friends.ShouldNotBeEmpty();
+ data.Game.Friends.Count.ShouldBe(3);
+ data.Game.Friends.First(x => x.CharacterName == "like").IsConnected.ShouldBeTrue();
+ }
}=
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