//
// Raid.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Social;
using NosSmooth.Packets.Enums.Raids;
namespace NosSmooth.Game.Data.Raids;
/// <summary>
/// Represents nostale raid.
/// </summary>
public record Raid
(
RaidType Type,
RaidState State,
short MinimumLevel,
short MaximumLevel,
GroupMember? Leader,
RaidProgress? Progress,
Monster? Boss,
IReadOnlyList<Monster>? Bosses,
IReadOnlyList<GroupMember>? Members
);