// // Raid.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Entities; using NosSmooth.Game.Data.Social; using NosSmooth.Packets.Enums.Raids; namespace NosSmooth.Game.Data.Raids; /// /// Represents nostale raid. /// public record Raid ( RaidType Type, RaidState State, short MinimumLevel, short MaximumLevel, GroupMember? Leader, RaidProgress? Progress, Monster? Boss, IReadOnlyList? Bosses, IReadOnlyList? Members );