//
// MatesPartyInitializedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Mates;
using NosSmooth.Game.Data.Social;
namespace NosSmooth.Game.Events.Mates;
/// <summary>
/// A party was initialized and got information about currently present party pets.
/// </summary>
/// <param name="Pet">The party pet.</param>
/// <param name="Partner">The party partner.</param>
public record MatesPartyInitializedEvent(Pet? Pet, Partner? Partner) : IGameEvent;