//
// RaidStateChangedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game.Events.Raids;
/// <summary>
/// A raid <see cref="Raid"/> has changed a state from <see cref="PreviousState"/> to <see cref="CurrentState"/>.
/// </summary>
/// <param name="PreviousState">The previous state of the raid.</param>
/// <param name="CurrentState">The current state of the raid.</param>
/// <param name="Raid">The raid that has changed the state. The current raid, or the last one in case the raid was finished.</param>
public record RaidStateChangedEvent
(
RaidState PreviousState,
RaidState CurrentState,
Raid Raid
) : IGameEvent;