// // RaidStateChangedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Raids; namespace NosSmooth.Game.Events.Raids; /// /// A raid has changed a state from to . /// /// The previous state of the raid. /// The current state of the raid. /// The raid that has changed the state. The current raid, or the last one in case the raid was finished. public record RaidStateChangedEvent ( RaidState PreviousState, RaidState CurrentState, Raid Raid ) : IGameEvent;