//
// RaidStateChangedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game.Events.Raids;
///
/// A raid has changed a state from to .
///
/// The previous state of the raid.
/// The current state of the raid.
/// The raid that has changed the state. The current raid, or the last one in case the raid was finished.
public record RaidStateChangedEvent
(
RaidState PreviousState,
RaidState CurrentState,
Raid Raid
) : IGameEvent;