//
// EquipSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Inventory;
/// <summary>
/// A sub packet for <see cref="EquipPacket"/>
/// containing information about individual items equipped.
/// </summary>
/// <param name="Slot">The equipment slot.</param>
/// <param name="ItemVNum">The vnum of the item.</param>
/// <param name="Rare">The rare.</param>
/// <param name="DesignOrRare">Can be design for colored items, otherwise upgrade.</param>
/// <param name="Unknown">Unknown TODO. Seems to be always 0.</param>
/// <param name="RuneCount">The count of runes.</param>
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record EquipSubPacket
(
[PacketIndex(0)]
byte Slot,
[PacketIndex(1)]
long ItemVNum,
[PacketIndex(2)]
byte? Rare,
[PacketIndex(3)]
short DesignOrRare,
[PacketIndex(4)]
byte Unknown,
[PacketIndex(5)]
int RuneCount
) : IPacket;