// // EquipSubPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Inventory; /// /// A sub packet for /// containing information about individual items equipped. /// /// The equipment slot. /// The vnum of the item. /// The rare. /// Can be design for colored items, otherwise upgrade. /// Unknown TODO. Seems to be always 0. /// The count of runes. [PacketHeader(null, PacketSource.Server)] [GenerateSerializer(true)] public record EquipSubPacket ( [PacketIndex(0)] byte Slot, [PacketIndex(1)] long ItemVNum, [PacketIndex(2)] byte? Rare, [PacketIndex(3)] short DesignOrRare, [PacketIndex(4)] byte Unknown, [PacketIndex(5)] int RuneCount ) : IPacket;