//
// EquipSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Inventory;
///
/// A sub packet for
/// containing information about individual items equipped.
///
/// The equipment slot.
/// The vnum of the item.
/// The rare.
/// Can be design for colored items, otherwise upgrade.
/// Unknown TODO. Seems to be always 0.
/// The count of runes.
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record EquipSubPacket
(
[PacketIndex(0)]
byte Slot,
[PacketIndex(1)]
long ItemVNum,
[PacketIndex(2)]
byte? Rare,
[PacketIndex(3)]
short DesignOrRare,
[PacketIndex(4)]
byte Unknown,
[PacketIndex(5)]
int RuneCount
) : IPacket;