//
// EntityLeftMapEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Maps;
namespace NosSmooth.Game.Events.Entities;
/// <summary>
/// An entity has left the map.
/// </summary>
/// <param name="Entity">The entity that has left.</param>
/// <param name="Portal">The portal that was probably used to leave the map. (This may not be accurate, the character may as well have left or )</param>
/// <param name="Died">Whether the entity has died. (This may not be accurate.)</param>
public record EntityLeftMapEvent
(
IEntity Entity,
Portal? Portal,
bool? Died
) : IGameEvent;