// // EntityLeftMapEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Entities; using NosSmooth.Game.Data.Maps; namespace NosSmooth.Game.Events.Entities; /// /// An entity has left the map. /// /// The entity that has left. /// The portal that was probably used to leave the map. (This may not be accurate, the character may as well have left or ) /// Whether the entity has died. (This may not be accurate.) public record EntityLeftMapEvent ( IEntity Entity, Portal? Portal, bool? Died ) : IGameEvent;