//
// RdlstfPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Raids;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Raids;
/// <summary>
/// A packet containing information about raid members.
/// </summary>
/// <param name="MinimumLevel">The minimum needed level for the raid treasure.</param>
/// <param name="MaximumLevel">The maximum needed level for the raid treasure.</param>
/// <param name="Unknown">Unknown TODO.</param>
/// <param name="RaidType">The raid, <see cref="RaidType"/>.</param>
/// <param name="Players">Information about members in the raid.</param>
[PacketHeader("rdlstf", PacketSource.Server)]
[GenerateSerializer(true)]
public record RdlstfPacket
(
[PacketIndex(0)]
short MinimumLevel,
[PacketIndex(1)]
short MaximumLevel,
[PacketIndex(2)]
short Unknown,
[PacketIndex(3)]
RaidType RaidType,
[PacketListIndex(4, ListSeparator = ' ', InnerSeparator = '.')]
IReadOnlyList<RdlstSubPacket> Players
) : IPacket;