~ruther/NosSmooth

ref: 2043a7d79fee86f80765ba9a785c09ef5aefa62c NosSmooth/Packets/NosSmooth.Packets/Server/Entities/RevivePacket.cs -rw-r--r-- 925 bytes
2043a7d7 — František Boháček docs: add missing documentation 2 years ago
                                                                                
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//
//  RevivePacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Entities;

/// <summary>
/// A packet specifying a revival
/// of an entity, usually a player.
/// </summary>
/// <param name="EntityType">The type of the revived entity.</param>
/// <param name="EntityId">The id of the revived entity.</param>
/// <param name="TimeSpaceLives">Unknown function, seems like representing lives in a timespace.</param>
[PacketHeader("revive", PacketSource.Server)]
[GenerateSerializer(true)]
public record RevivePacket
(
    [PacketIndex(0)]
    EntityType EntityType,
    [PacketIndex(1)]
    long EntityId,
    [PacketIndex(2)]
    short TimeSpaceLives
) : IPacket;
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