// // RevivePacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums.Entities; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Entities; /// /// A packet specifying a revival /// of an entity, usually a player. /// /// The type of the revived entity. /// The id of the revived entity. /// Unknown function, seems like representing lives in a timespace. [PacketHeader("revive", PacketSource.Server)] [GenerateSerializer(true)] public record RevivePacket ( [PacketIndex(0)] EntityType EntityType, [PacketIndex(1)] long EntityId, [PacketIndex(2)] short TimeSpaceLives ) : IPacket;