//
// AoESkillUsedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
namespace NosSmooth.Game.Events.Battle;
/// <summary>
/// An AoE skill has been used. (bs packet)
/// </summary>
/// <remarks>
/// The damage to various entities will be sent in respective Su packets.
/// TODO find out connections between su and bs packets.
/// </remarks>
public record AoESkillUsedEvent
(
ILivingEntity Caster,
Skill Skill,
Position TargetPosition
) : IGameEvent;