// // AoESkillUsedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Entities; using NosSmooth.Game.Data.Info; namespace NosSmooth.Game.Events.Battle; /// /// An AoE skill has been used. (bs packet) /// /// /// The damage to various entities will be sent in respective Su packets. /// TODO find out connections between su and bs packets. /// public record AoESkillUsedEvent ( ILivingEntity Caster, Skill Skill, Position TargetPosition ) : IGameEvent;