//
// UnsafeMateApi.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Client;
using NosSmooth.Packets.Client;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Enums.NRun;
using Remora.Results;
namespace NosSmooth.Game.Apis.Unsafe;
/// <summary>
/// Packet api for managing mates, company, stay, sending them back.
/// </summary>
public class UnsafeMateApi
{
private readonly INostaleClient _client;
/// <summary>
/// Initializes a new instance of the <see cref="UnsafeMateApi"/> class.
/// </summary>
/// <param name="client">The client.</param>
public UnsafeMateApi(INostaleClient client)
{
_client = client;
}
/// <summary>
/// Make the given pet your company (possible only in miniland).
/// </summary>
/// <remarks>
/// May be used only in miniland.
///
/// Unsafe, does not check whether the mate exists
/// or whether the character is in miniland.
/// </remarks>
/// <param name="mateId">The id of the mate to have company.</param>
/// <param name="ct">The cancellation token used for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
public Task<Result> CompanyAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.Company,
EntityType.Npc,
mateId,
null
),
ct
);
/// <summary>
/// Make the given pet stay in your miniland (possible only in miniland).
/// </summary>
/// <remarks>
/// May be used only in miniland.
///
/// Unsafe, does not check whether the mate exists
/// or whether the character is in miniland.
/// </remarks>
/// <param name="mateId">The id of the mate to have company.</param>
/// <param name="ct">The cancellation token used for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
public Task<Result> StayAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.Stay,
EntityType.Npc,
mateId,
null
),
ct
);
/// <summary>
/// Save the given pet back to miniland.
/// </summary>
/// <remarks>
/// Unsafe, does not check whether the mate exists.
/// </remarks>
/// <param name="mateId">The id of the mate to have company.</param>
/// <param name="ct">The cancellation token used for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
public Task<Result> SendBackAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.RequestPetSendBack,
EntityType.Npc,
mateId,
null
),
ct
);
}