//
// UnsafeMateApi.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Client;
using NosSmooth.Packets.Client;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Enums.NRun;
using Remora.Results;
namespace NosSmooth.Game.Apis.Unsafe;
///
/// Packet api for managing mates, company, stay, sending them back.
///
public class UnsafeMateApi
{
private readonly INostaleClient _client;
///
/// Initializes a new instance of the class.
///
/// The client.
public UnsafeMateApi(INostaleClient client)
{
_client = client;
}
///
/// Make the given pet your company (possible only in miniland).
///
///
/// May be used only in miniland.
///
/// Unsafe, does not check whether the mate exists
/// or whether the character is in miniland.
///
/// The id of the mate to have company.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task CompanyAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.Company,
EntityType.Npc,
mateId,
null
),
ct
);
///
/// Make the given pet stay in your miniland (possible only in miniland).
///
///
/// May be used only in miniland.
///
/// Unsafe, does not check whether the mate exists
/// or whether the character is in miniland.
///
/// The id of the mate to have company.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task StayAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.Stay,
EntityType.Npc,
mateId,
null
),
ct
);
///
/// Save the given pet back to miniland.
///
///
/// Unsafe, does not check whether the mate exists.
///
/// The id of the mate to have company.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task SendBackAsync(long mateId, CancellationToken ct = default)
=> _client.SendPacketAsync
(
new NRunPacket
(
NRunType.Mate,
(short)MateNRunType.RequestPetSendBack,
EntityType.Npc,
mateId,
null
),
ct
);
}