//
// RaidStateChangedEvent.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Raids;
namespace NosSmooth.Game.Events.Raids;
public record RaidStateChangedEvent
(
RaidState PreviousState,
RaidState CurrentState,
Raid Raid
) : IGameEvent;