// // RaidStateChangedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Raids; namespace NosSmooth.Game.Events.Raids; public record RaidStateChangedEvent ( RaidState PreviousState, RaidState CurrentState, Raid Raid ) : IGameEvent;