//
// RdlstSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums.Players;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
using NosSmooth.PacketSerializer.Abstractions.Common;
namespace NosSmooth.Packets.Server.Raids;
/// <summary>
/// A sub packet of <see cref="RdlstPacket"/>.
/// Information about a member of the raid.
/// </summary>
/// <param name="Level">The level of the player.</param>
/// <param name="MorphVNum">The morph vnum of the player.</param>
/// <param name="Class">The class of the player.</param>
/// <param name="Deaths">The current number of deaths in the raid.</param>
/// <param name="Name">The name of the player.</param>
/// <param name="Sex">The sex of the player.</param>
/// <param name="Id">The id of the player entity.</param>
/// <param name="HeroLevel">The hero level of the player.</param>
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record RdlstSubPacket
(
[PacketIndex(0)]
byte Level,
[PacketIndex(1)]
int? MorphVNum,
[PacketIndex(2)]
PlayerClass Class,
[PacketIndex(3)]
byte Deaths,
[PacketIndex(4)]
NameString Name,
[PacketIndex(5)]
SexType Sex,
[PacketIndex(6)]
long Id,
[PacketIndex(7)]
short? HeroLevel
);