~ruther/NosSmooth

ref: f35677ec2ae0a39ac583c8ff48e6e64ee6c4df38 NosSmooth/Core d---------
73f80b9e — Rutherther 2 years ago
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
d9dee03e — Rutherther 2 years ago
fix(core): remove a contract after timeout
b8e3a228 — Rutherther 2 years ago
feat(game): cancel the skill contract in case no response is obtained
16cca6fa — Rutherther 2 years ago
feat(core): add support for timeout moving to errors
452ad538 — Rutherther 2 years ago
chore(game): update version
373b2c3d — Rutherther 2 years ago
fix(game): make skills api safer by treating dash correctly and allowing only player skills
5c30f9fc — Rutherther 2 years ago
fix(core): do not wait in case state was already reached
1e02f27c — Rutherther 2 years ago
feat(core): avoid deadlock in contractor
02068969 — Rutherther 2 years ago
chore: update versions
b041feac — Rutherther 2 years ago
fix(core): register contract after first state was executed
55152bd6 — Rutherther 2 years ago
chore: update versions
74b38cd7 — Rutherther 2 years ago
fix(core): do not throw an exception when adding IEveryPacketResponders
926a69a0 — Rutherther 2 years ago
fix(game): do not add game responder multiple times
6de4f218 — Rutherther 2 years ago
fix(game): add skills api to the service provider
938621d7 — Rutherther 2 years ago
fix(game): make aggregate error only for errors, not successful results in event dispatcher
edc07794 — Rutherther 2 years ago
fix(core): do not add packet responder multiple times
238f0cf6 — Rutherther 2 years ago
chore: update versions
8c0ebee8 — Rutherther 2 years ago
feat(game): handle max hp, mp in su and st packets
70fe2a01 — František Boháček 2 years ago
fix(game): do not change raid boss after first initialization in case of more bosses
324e7e35 — František Boháček 2 years ago
fix(game): handle raid leader before rdlst (raid initialized) correctly
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