feat(combat): support self targeted and area skills
fix(combat): do not return successfully when walk position is equal to target position
Merge pull request #32 from Rutherther/combat Add combat extension
fix(combat): wait for a second after casting a skill This seems to be the "reload" period needed until the character may move again
feat(pathfinding): add user cancelling to walk manager
feat(pathfinding): create custom pathfinding
fix(combat): adjust walk in range behavior to not sit idle too much
fix(combat): wait for a while after using a skill More player like behavior.
fix(combat): dispose cancellation token in use skill
feat(combat): reset walk in range operation if the target moved
fix(combat): make skill cancellation tokens actions async
fix(combat): support minimal walk in range distance 0
feat(combat): add combat operations