~ruther/NosSmooth

f35677ec — Rutherther 2 years ago
fix(combat): prevent using passive skills in simple attack technique
9c9668e6 — Rutherther 2 years ago
fix(combat): return use skill operation finished in case of an error
0a6be120 — Rutherther 2 years ago
fix(combat): prevent quitting before an operation is finished
323a8eae — Rutherther 2 years ago
chore(combat): remove unused code
73f80b9e — Rutherther 2 years ago
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
d9dee03e — Rutherther 2 years ago
fix(core): remove a contract after timeout
b8e3a228 — Rutherther 2 years ago
feat(game): cancel the skill contract in case no response is obtained
16cca6fa — Rutherther 2 years ago
feat(core): add support for timeout moving to errors
7a30c95d — Rutherther 2 years ago
tests(core): add tests for contracts
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
452ad538 — Rutherther 2 years ago
chore(game): update version
373b2c3d — Rutherther 2 years ago
fix(game): make skills api safer by treating dash correctly and allowing only player skills
01d9b233 — Rutherther 2 years ago
feat(data): add attack type and element types
96581748 — Rutherther 2 years ago
feat(data): add skill attack type, uses secondary weapon and element
5c30f9fc — Rutherther 2 years ago
fix(core): do not wait in case state was already reached
1e02f27c — Rutherther 2 years ago
feat(core): avoid deadlock in contractor
02068969 — Rutherther 2 years ago
chore: update versions
a3695aba — Rutherther 2 years ago
chore: update version
b041feac — Rutherther 2 years ago
fix(core): register contract after first state was executed
55152bd6 — Rutherther 2 years ago
chore: update versions
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