~ruther/NosSmooth

ref: 8b69e5448f0d365eb4830396b2767b3b3400665f NosSmooth/Extensions/NosSmooth.Extensions.Combat/Operations/WalkInRangeOperation.cs -rw-r--r-- 6.0 KiB
ddaf090c — Rutherther 2 years ago
fix(combat): do not cancel cancellation token after disposing it
2dbb70b3 — František Boháček 2 years ago
feat(combat): add possibility to cancel operation to quit the combat state early
977eadfb — František Boháček 2 years ago
feat(combat): allow cancelling operations
aa41cfec — František Boháček 2 years ago
feat(combat): make waiting return an error with information about waiting information
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
4a0d5ae4 — František Boháček 2 years ago
chore: use specific errors instead of GenericError
8d2f86cb — Rutherther 2 years ago
fix(combat): do not return successfully when walk position is equal to target position
3a690ba9 — Rutherther 2 years ago
Merge pull request #32 from Rutherther/combat

Add combat extension
c75ac45a — Rutherther 2 years ago
feat(pathfinding): add user cancelling to walk manager
287285c0 — Rutherther 2 years ago
feat(pathfinding): create custom pathfinding
7aed0108 — Rutherther 2 years ago
fix(combat): adjust walk in range behavior to not sit idle too much
83c12903 — Rutherther 3 years ago
fix(combat): dispose cancellation token in use skill
b5df8afc — Rutherther 3 years ago
feat(combat): reset walk in range operation if the target moved
86bd7ee0 — Rutherther 3 years ago
fix(combat): support minimal walk in range distance 0
f0507f74 — Rutherther 3 years ago
feat(combat): add combat operations
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