~ruther/NosSmooth

ref: 8b69e5448f0d365eb4830396b2767b3b3400665f NosSmooth/Extensions/NosSmooth.Extensions.Combat/CombatManager.cs -rw-r--r-- 7.6 KiB
3e52548e — František Boháček 2 years ago
feat(core): split raw client and managed client as well as packet handlers

Resolves #65
2dbb70b3 — František Boháček 2 years ago
feat(combat): add possibility to cancel operation to quit the combat state early
aa41cfec — František Boháček 2 years ago
feat(combat): make waiting return an error with information about waiting information
2043a7d7 — František Boháček 2 years ago
docs: add missing documentation
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
0a6be120 — Rutherther 2 years ago
fix(combat): prevent quitting before an operation is finished
323a8eae — Rutherther 2 years ago
chore(combat): remove unused code
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
ecb4ceb2 — Rutherther 2 years ago
chore: make updates to get rid of warnings
3a690ba9 — Rutherther 2 years ago
Merge pull request #32 from Rutherther/combat

Add combat extension
0abf5e21 — Rutherther 2 years ago
fix(combat): cancel combat when cancellation token is cancelled
b0278d9f — Rutherther 3 years ago
fix(combat): reset attack command if new target is different
0e0daae1 — Rutherther 3 years ago
fix(combat): make skill cancellation tokens actions async
36b2b063 — Rutherther 3 years ago
feat(combat): use attack command in combat manager
792efeba — Rutherther 3 years ago
feat(combat): add combat manager
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