chore(game): update version
fix(game): make skills api safer by treating dash correctly and allowing only player skills
fix(core): do not wait in case state was already reached
feat(core): avoid deadlock in contractor
fix(core): register contract after first state was executed
fix(core): do not throw an exception when adding IEveryPacketResponders
fix(game): do not add game responder multiple times
fix(game): add skills api to the service provider
fix(game): make aggregate error only for errors, not successful results in event dispatcher
fix(core): do not add packet responder multiple times
feat(game): handle max hp, mp in su and st packets
fix(game): do not change raid boss after first initialization in case of more bosses
fix(game): handle raid leader before rdlst (raid initialized) correctly
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets
Resolves #58
feat(packets): make lists and conditional parameters non-optional non-nullable
fix(packets): correctly parse family