~ruther/NosSmooth

ref: 7a30c95d162ec3a3ce1691f7b72b20e515a7c785 NosSmooth/Core d---------
452ad538 — Rutherther 2 years ago
chore(game): update version
373b2c3d — Rutherther 2 years ago
fix(game): make skills api safer by treating dash correctly and allowing only player skills
5c30f9fc — Rutherther 2 years ago
fix(core): do not wait in case state was already reached
1e02f27c — Rutherther 2 years ago
feat(core): avoid deadlock in contractor
02068969 — Rutherther 2 years ago
chore: update versions
b041feac — Rutherther 2 years ago
fix(core): register contract after first state was executed
55152bd6 — Rutherther 2 years ago
chore: update versions
74b38cd7 — Rutherther 2 years ago
fix(core): do not throw an exception when adding IEveryPacketResponders
926a69a0 — Rutherther 2 years ago
fix(game): do not add game responder multiple times
6de4f218 — Rutherther 2 years ago
fix(game): add skills api to the service provider
938621d7 — Rutherther 2 years ago
fix(game): make aggregate error only for errors, not successful results in event dispatcher
edc07794 — Rutherther 2 years ago
fix(core): do not add packet responder multiple times
238f0cf6 — Rutherther 2 years ago
chore: update versions
8c0ebee8 — Rutherther 2 years ago
feat(game): handle max hp, mp in su and st packets
70fe2a01 — František Boháček 2 years ago
fix(game): do not change raid boss after first initialization in case of more bosses
324e7e35 — František Boháček 2 years ago
fix(game): handle raid leader before rdlst (raid initialized) correctly
60b80a09 — František Boháček 2 years ago
chore: update versions
ed3cc818 — František Boháček 2 years ago
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets

Resolves #58
aa2fdc44 — František Boháček 2 years ago
feat(packets): make lists and conditional parameters non-optional non-nullable
917d85ab — František Boháček 2 years ago
fix(packets): correctly parse family
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