fix(core): do not throw an exception when adding IEveryPacketResponders
fix(game): do not add game responder multiple times
fix(game): add skills api to the service provider
fix(game): make aggregate error only for errors, not successful results in event dispatcher
fix(core): do not add packet responder multiple times
feat(game): handle max hp, mp in su and st packets
fix(game): do not change raid boss after first initialization in case of more bosses
fix(game): handle raid leader before rdlst (raid initialized) correctly
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets
Resolves #58
feat(packets): make lists and conditional parameters non-optional non-nullable
fix(packets): correctly parse family
fix(game): treat nullable fields in cmode packet correctly
Merge pull request #53 from Rutherther/feat/raids
Add raid processing
chore: use is instead of == for checking null
fix(game): put members in new raid for rdlst responder
feat(game): add raid handling